Stellaris best defense platform. This page was last edited on 8 December 2022, at 22:04. Stellaris best defense platform

 
 This page was last edited on 8 December 2022, at 22:04Stellaris best defense platform In terms of defense warfare, Stellaris doesn't make sense at all! You have planets and starbases, each with different functions, and the port being much more important, marking borders, producing ships, "containing" stations, portals and structures within itself; but it is the planet that is costly to conquer with invading armies and

Starbase auras are still great, but defense platforms are a waste of alloys. Stellaris. Defense Platforms are seriously overpriced for their combat performance, and you are always better off with spending Alloys on fleet. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. Imo starbases should always have the alpha strike, at least if it is a dedicated defense station. Gonna Sting - Med weapons component loaded with swarmer missiles, comboed with a torp component. Also helps immensely if you are defending a pulsar. They have their own armor - which is weak 2. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. Defense platforms are like a stationaryvfleet, each has its own hull, shields and armor values. 8. ago. Furthermore, the snowball-behavior of Carriers (ie: Strike Craft being effective vs not being effective) is difficult. Really not the worst thing just fortify your borders and prepare your fleets. Pick up some corvettes, each one prevents 10 points of piracy, and set up a course in the most dangerous areas. For…Someone on the forum made a really good write up on how ship engagement works, and demonstrated mechanics that I didn't know existed even at 2,000+ hours in the game. Their main offensive tactics involve their building and colony ships, so if they spawn in your territory put a lot. 4. Combined with the -20% Shields and -20% Sublight Speed and. IMO they are never something to be blanket built only purpose built. Missile Cruisers, Carrier Battleships, X-slot+Carrier Battleships, Carrier-Cruisers, Hangar-Defense. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. the later the game goes the less of an impact defensive starbases have. Stronger defense platforms. Would all hangers still work? It probably wont stop giant fleets but it will prevent smaller incursions. They are accessible early on in the game and will also increase the amount of defense platforms that starbases can support slightly; enough. 25. breakingdefense. Thank you very much, I. I usually put a mix of antishield/antiarmor on my platforms, something like 3 small kinetics/2 medium lasers. Overall you get +50% upgrade speed, -50% starbase upgrade cost, -20% upkeep, +50% defense platform cap, and +33% defense platform health and damage. If you take control of the L cluster, then ion cannons are absolutely crucial for preventing empires you're at war with from just leap-frogging through Terminal Egress to any other L-Gate willy-nilly. • 5 yr. You need to zoom in closer when looking at all the planets in a system. Well, I had a feeling I was gonna feel like a dumbass after someone answered. It can be great choke point and fleet breaker. I usually build exclusively hanger defense platforms with amoeba flagella. They launch them continously, and the craft won't despawn for the duration of the battle, even when the platform gets destroyed. Edit: Oh, I also think they may be a bit on the vulnerable side for their cost. Being a jack of all trades won't do well for you in Stellaris. What is more, you can build up to 3 platforms on unopgraded outposts and they take only 60 days to build. Members Online Opinion: Terraforming is a bad mechanic that needs to be heavily reworked. If you are going to spend Alloys on Defense Platforms, the Hangar is by far the best selection and completely outclasses every other weapon you can outfit. Level 5 components grant 870 points to their defense type, so all together about 122k points of hull+armor+shields. Late game the longest range weapons you have, but they'll still die pretty easily. The option to build a starbase will now be available. I really think that any viable late game fortification would need sturdier platforms in order to withstand the initial alpha and not be completely obliterated, as it is currently, building ordinary defense platforms is pretty. However, AI that prefers explosive weapons will use S slots on defense platforms if its regular missiles are more. Games. ago. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. NixBoxDone Sep 28, 2021 @ 5:56am. My reasoning being that you can double down on stronger repeatable techs for strike craft damage/attack speed, and stronger repeatable techs for defense platform damage. Nah, you don't get to increase that in vanilla. 56 Badges. Authority has minimal ability to be best. (If you are all missles then create two ships that are point defense only. They are accessible early on in the game and will also increase the amount of defense platforms. I think it might be because defense platform hull points don't increase much throughout the game, so by later in the game a fleet can wipe out the defense. 6 adding PD also makes them a lot stronger since the AI uses missiles a lot. Step 2: still doesn't stop a near-peer neighbor and you have to manually click the defense platform build button 4060 times. On the plus side, if you don't lose your starbase, your defense platform investment is safe. So moving to the actual post. The best way to use them is to combine them with a fleet in the system. I find a happy medium is for two of these to be Ion Cannons (which essentially fire a titan laser that will oneshot anything smaller than a Titan that it. Besides defense stations are bad designed. Hanger Platforms only have 2 fighter slots each, so they deploy very fast. This also affects every modded-in "Defensive Platform" like structure, because the build speed modifier for Defense Platforms is based strictly on its ship type classification. Say I don't have a fleet stationed at it. Just be mindful that it auto-loses to Corvettes, so I would be very careful about using it. Not only will you get a massively productive planet if you defeat them and claim the system, but the admiral leading the fleet will get the Dragonslayer trait. best you can do is stack plattform with ion cannons and maybe some large guns and hope for an alpha strike. The Tracking and Range, however, look irrelevant. So too does kinetic artillery. throwayohay • 5. They have their own armor - which is weak 2. Destroyers counter corvettes. Come join me live at 8PM ESTThis Stellaris video is a challenge to all the experts out there regarding defense platforms. ; About Stellaris Wiki; Mobile view 123K views 1 year ago. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. Yup, defense platforms are kinda useless. This basically means Swarmer Missiles and Hangars are the only good options for Defense Platforms. Tinca12 • 10 mo. Bozidar Radulovic. . Equal cost spent on Defense Platforms vs Fleets, has the platforms absolutely trash a fleet with barely any losses on the platforms. Oligarchy start is real good due to agendas, and because it has meritocracy, a great finisher. Development on useless things like defense platforms and strike crafts are a waste of their time and budget, they are like redundant appendages. Defense platform Juggernaut / Star-Eater Colossus Required technology Cost Power Cost Power Cost Power Cost Power Cost Power Cost Power Cost Power Power Fission Reactor 10: 75 20: 140 40: 280 80: 550 160: 1100 20: 200 560: 3850 Fission Power Fusion Reactor 13: 100 26: 180 52: 360 104: 720 208: 1450 26: 260 730: 5000 Fusion. No more micro mangement replacing destroyed defense platforms. ago 1 light platform section (all slots filled with missiles), 1 hangar section. >Target Uplink Computer Maybe gives one or two hits. The only restrictions on mil stations is that they can't be within the effect radius of another mil station and there's a small resitrcted area around colonizable planets, too (where spaceports are/would go). Note - military stations are a class of ship that are built in the starbase defense tab. I usually prioritize upkeep or fire rate. Now as for defense platforms, I can see a case to be made here. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. I tend to build mixed, 1 side with 2 medium guns (Best Laser, Best Kinetic), the other side with the Missile platform (1x best Missile, 1x best torpedo) [deleted] • 5 yr. Aside from that though, they're pretty much useless. Outposts can be fitted with defense platforms. ago. . Giga cannons do not do the job like arc emitters and cloud lighting is too short. Stellaris: Suggestions. However, Missiles can be shot down beforehand by Point Defense (shortened to PD). For guns you could take the choice of two heavy batteries or four small lasers or some other combination depending if you took a light, med, or heavy platform. 9, with leaders having no upkeep while employed. They. It's the weapon size above L. A starbase / orbital ring with all hangar bays and like 70 defense platforms and a handful of Ion Canons per starbase / orbital ring can actually make a system VERY hard for AI to take. Stellaris. The Angry Hive - Hanger components on both. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. Once the order is given, the work on the starbase will begin. If you roughly consider 1T=2X=4L, then you're throwing away 16L for 1T, which is a massive waste of potential damage. They add to the firepower of the spacestation that they are attached to. You can never move your defense platforms, so. The one that makes them live longer or gain xp faster. 26. Hello, I noticed that defense platforms are decent early game but become obsolete quickly. Defense platforms have no base upkeep, you only pay the upkeep for the weapons and components on them. It's nuts. In this video we will look at a variety of defence platform builds to. Fleets have drastic upkeep to just sit there, and Defense Platforms are better at actual defending, as shown in Montu's video. CryptoPatrolling a few corvettes along your trade routes will eliminate the piracy, and is a decent way to level up admirals when you’re not doing much real warfare. You can go really high with starhold + traditions + ascension perk + module. Best rocket/strike-craft defense is not allow enemy to make more than one-two salvos, so just kill them first. TheOtherBridge • 1 min. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. The other DP is large weapons, the longest range possible (no missiles). They don't cost alloy upkeep at very least, but their cost to performance is absolutely abysmal. What if I'm fighting a federation of 4 people with the end threat casus beli (colosus) 1. throwayohay • 5. . I usually put a mix of antishield/antiarmor on my platforms, something like 3 small kinetics/2 medium lasers. ago. Use hangar bays and add defense platforms to the regular Starbases in the general areas you're threatened at the start of the game. ago. Specialist_Growth_49 • 1 yr. You should have a list of possible platform designs on the right-most screen of the defense tab. This basically means Swarmer Missiles and Hangars are the only good options for Defense Platforms. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. With the ship selected, zoom in to the system slightly and press A (If you don't zoom it seems to try and lock onto the closest planet and the option won't show). That's the best way to use defense platforms. Late game it's all heavy. Automatically regenerating makes sense, although I will add the caveat that it should only happen if you win the battle. When combined with defense grid super computer and a strategic coordination center you can get 52 defense platforms in a single citadels opposed to 35 without, which means you don't need hangar bays on your battleships, which means you get to replace. Shield disruptor, range, combat disengagement, and defense supercomputers for buildings. 1. We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. When the starbase is lost, all defense platforms are lost as well, you will have to rebuild all of them. Later game, carriers are solid because they can send missiles and. Jul 7, 2021. While defense platforms don't cost any naval capacity, they are exceedingly weak for their alloy cost. They are very underpowered and not worth their expense. However, the maximum power a fleet can bring varies by map size. 4. ago. We can, after all, totally suppress pirates with a fewscore naked corvettes. Starbases need to be looked at again. I've got the economy to support just about anything and I parked a citadel over it, but now I'm wondering if my defense platform mix is correct. Please give the game at least a day for the option to show up under Edicts. Had a decent sized fleet too, all equipped with ion disruptors. One corvette sitting on the bypass node will engage combat including your starbase. 1 day ago · Guarded by multiple powerful defense platforms. Stellaris Game Director. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Defense platforms have two sections for weapon slots which can be outfitted with a wide variety of weapon configurations. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. Ion cannons are actually fully free and have no upkeep costs whatsoever. . 5x to Rare Techs is important to draw them early. paradoxwikis. substantially more than the original defense platform cost. Go to system you want to build it in. com] and run event eac_aw_dpl_actions. But adding in just one can be useful if you're using Strikecraft as well, since it will cause them to launch much earlier due to the range of Ion Cannons. New loadouts for Bow left side only: 4 M slots, 4 G slots, 2 H slots, or 2 L slots. If you are going to use them, Hangars are by far the best option and completely outclass every other type of platform. If you are near your naval capacity and have positive income, build anchorages. Ok so I figure out that you can't build a defense platform by just right clicking with a construction ship anymore. Because for all intensive purposes a starbase has that fleet power however since a starbase is a single thing weapons that deal a high damage are extra effective and don’t suffer from nuking something. The artillery does not come back once the Fortress is rebuilt and the new Fortress will be of the your most recent design. As others have said, putting up ftl block is a good tech. The fleet will likely kill that corvette, but once combat is engaged, the enemy has to finish or ftl retreat. 798. Starbase Defenses Extended. I agree. I'd go so far as to say ACs are a better defense than offense. Pretty sure hangar spam is usually the way to go, with 1 ion Cannon to make sure your strike craft get released early. I've got the economy to support just about anything and I parked a citadel over it, but now I'm wondering if my defense platform mix is correct. 1. ago. 649 Jun 5, 2020; Add bookmark #14. It was stated by the devs that customization of the station loadout (station designer) is. Something you might not know about defense platforms. the later the game goes the less of an impact defensive starbases have. I usually end up with 2-3 ions with split shield/armor and the rest with cloud lightning. The problem becomes even more severe when you consider defense platforms. However. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. On the plus side, if you don't lose your starbase, your defense platform investment is safe. Honestly defense platforms will rarely stop attackers, AI or human. Regenerative Hull kicks in after 10 days from last dmg taken if info i found is correct, so in some circumstances they can be beneficial to speed up. Defense platforms are not ships. Some are giant spaceborne aliens, but the Enigmatic Fortress is ancient abandoned stronghold. If done by different players, whoever destroys the starbase will gain the system. uncap defense platforms on citadels, and force targeting platforms first. The extra engagement range overshadows every other option, and it’s the only thing I build. They have their own shield - which is also weak 3. in terminal egress I've found that a 250k starbase (6 ion cannons, ~15 artillery platforms) will kill a 600k unbidden fleet before they can get close enough to fire a single shot back. Raaaage-Alert • 4 yr. I usually pair mine (lately I only build two in a system) with defense platforms designed to hold hangars or a hangar plus artillery (it'd be SO. In my experience, Shard can usually be handled by a fully loaded Star Fortress (Lv. The starbase itself is where I put all the hangars. I'm keeping a 1:1:1 ratio of s:m:l Gauss/gamma stations as about half of the platforms. I use 1 titan (each titan has a different aura) and the rest battleships. Defense platforms are not ships. Retrofit defense platforms. gekp78 Second Lieutenant. In this video we will look at a variety of. Your platforms will do their job only upto early midgame. If you want to design specific type you have to turn off auto designer and customize them like you would your corvettes or destroyers. Business, Economics, and Finance. Though, platforms are mostly extremely bad because of the way they function: 1. Here are the 5 best traditions, those filthy Xenos won't know what’s coming. HerewardTheWayk • 1 hr. Because every Archaeo Weapon is Rare and has a low weight-chance, TA's 1. Defense platforms and starbases are very strong in the early game, if used well. 0, and complete inability of PDX to think out "rock-paper-scissors" princple to make anything other than monofleets worth. . See full list on sidegamer. To put things in perspective, if I would rate Hangar platforms a 10/10 as far as platforms go, the next-best platform would be heavy at a 7/10, then Missile at a 6/10, then Light at a 4/10, Medium at a 3/10, and Point Defense at 0. . The best defense is an eternal one. Stellaris Ship Design Guide 2023 [3. They don't cost alloy upkeep at very least, but their cost to performance is absolutely abysmal. 1. Thread starter TrotBot; Start date Feb 12, 2022;. Orbital Defense Platforms Beta. Trickster is also pretty decent. Reduction in the upkeep for defense platforms. 8, I built a defensive citadel to hold the Terminal Egress system and was shocked to see 800k fleet power in the early-endgame (2370s, no more than 10x repeatables, spiritualist empire with immortal God-Empress, Composer of Strands covenant, and 2x Bulwark vassals)Each starbase only cost energy upkeep and each tier of starbase costs 1 more (a outpost costs 1 to start, then 2, then 3, etc). The best Defense Platform is the one you never build. 2% in alloys. 2. Give the starbase the + 50 % range module, make sure there's at least one hangar module on there if you have it, park your fleet about halfway between the system edge and the base from where the enemy will pass. In the base game defense platforms are expensive and somewhat underpowered. Because as long as the fight goes on new fighters spawn even if the platform is destroyed. Democracy is a good unity start if you take beacon of liberty and fulfill goals. eggzcaliber99 • 4 yr. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. Some of the best traits are acquired by completing certain challenges. Bozidar Radulovic. Artillery/Carrier remains a powerful fleet design in 3. Yes. They just killed defense platforms. Raaaage-Alert • 4 yr. The best defense is a fleet. +33% starbase/defense platform hull/damage +50% defense platform cap is actually hilarious. In this context, the attacker would want/need Point Defense to mitigate the starbase support in a battle outside of the range of the M-slot weapon alternatives. Their main offensive tactics involve their building and colony ships, so if they spawn in your territory put a lot. System: Max systems, line computer, afterburners, and auxiliary fire control. Ion Cannons are mediocre in comparison to L-Slot Defense Platforms because they cost roughly 20x as much to build and take up 8 defense platform slots. 599. Something that is puzzling me in 2. Come join me live at 8PM ESTThis Stellaris video is a challenge to all the experts out there regarding defense platforms. Originally posted by pipo. Platforms are the only thing in game with repeatable hull hit point improvements And this doesn't matter in the slightest because damage drastically outscales defenses. Business, Economics, and Finance. Stellaris 50401 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 1 2It does not. Once there was a bug which allowed a player to build fe defense platforms and upgrade them to fortresses during its starbases being. You can have 60 defense platforms, but good luck actually building 60 defense platforms in a reasonable timeframe - and then you lose them when it gets into a fight and now you need to rebuild them for the next ten years. As others have said, putting up ftl block is a good tech. So if your economy is tight, they are a great weapons to have. Admiralty Civic can also switch military Academy Building with Naval Academy which spawn Naval Officers, a more powerful version (removing that +10% fire rate for balance)Ion Cannons are both better than defense platforms, and also do not benefit from the hull upgrade (they're glass cannons with long range; if they're getting shot at, they're already dead anyways). This page was last edited on 8 December 2022, at 22:04. The purpose of the Maginot line is to defend France by forcing Germany to attack through Belgium. Thasher Class Assault Ships - Doubling as both my point defense and kinetic weapon platforms my Thasher class ship is 2 small point. I am h. 3) and I can't seem to find where to retrofit defence platforms. Unfortunately, the original authors have not updated it for a long time. Military success in Stellaris is about fielding enough guns to blast your enemy into smithereens, and starbases do not get enough weapon slots to do this. You need to zoom in closer when looking at all the planets in a system. By the time they reach enemy ships, most of combat is already over. Pirate Patrol Scout 1 sensor, 1 hyperlane Detection, 10% sublight Light Skirmish Trickster-15% emergency FLT damage risk, 25% disengage Light Combat Gale Speed +5% Evasion, +20% Sublight Speed Mixed Skirmish Cautious +20% Weapons Range Mixed Combat Aggressive +5% Fire Rate, +10% Sublight Speedfire rate Heavy. This deletes the Fortress and the artillery cannons. Chazman_89 • 4 yr. ago. #2. Defense: Any 1-1 combo of armor and shields to maintain flexibility. RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. If you are near your naval capacity and have positive income, build anchorages. Have a starbase 2. Stellaris Game Director. Starting with. This is incorrect, without mods, you have to manually select each station and click upgrade. Ion Cannons are mediocre in comparison to L-Slot Defense Platforms because they cost roughly 20x as much to build and take up 8 defense platform slots. In mid game when I have unlocked all 6 slots I set up my base with 4 gun battery and 2 missile, meanwhile defensive platform filled. This is IMHO insane. Which. Ygolnac Dec 27, 2017 @ 6:55am. Defense platforms have some pretty big issues, including that you can only build one at a time per station. r/Stellaris. Three Platforms on an Outpost is less effective than upgrading to a Starbase and building a defensive module, but again going over starbase capacity is expensive. If you get strike craft early on (say, through remnants tile blockers, or just not having a better option) hangar bay defense platforms can destroy massive corvette fleets with few to no losses. The repeatable defense platform techs are actually really strong because they scale non-linearly with 10% instead of 5%, and they also benefit from physics techs ie energy weapons damage/attack rate. You can go really high with starhold + traditions + ascension perk + module. 1 day ago · Guarded by multiple powerful defense platforms. Ion cannons taking up 8 defense platform slots is just too much to be worth it. I noticed this fact when I saw that 1 type of defense platform had a way lower upkeep. Just drop one around the star, incoming enemy fleets will be teleported there and then they have to kill the platform and move to the star system's edge again to move away. I really think that any viable late game fortification would need sturdier platforms in order to withstand the initial alpha and not be completely obliterated, as it is currently, building. Ion Cannons are the best option against pure battleship fleets. ; About Stellaris Wiki; Mobile viewPro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts. It’s all about research and exploration, having a boost to science in the early game can. #3. A lot of point defence, flak and ALL armor (just unequip shields) Fighters might be usefull against their bombers, but flak and PD should be enough. The other platforms mostly depends on. Authority has minimal ability to be best. I had an admiral that. Then look at fleet comp. Option should say move here or build defense platform. Wooden-Many-8509 • 22 min. From there, you can enter one of the other L-Gates to another. I posted a bug report on the Stellaris forums. Check out my home page,. ago. Destroyers counter corvettes. 4 there was no extension to the range of weapons on defense platforms, This mod added that. But I think ive figured out why they dont have an upkeep because theyre an endgame crisis weapon. Demonic-Toothbrush • Life-Seeded • 6 mo. Please do not ask if it works with <Insert your Mod here> because I likely won't know. Currently, stations placed at pulsar systems are underperforming using default station template with pointless shields and stock weapon choices completely missing on the advantage that pulsar system can give. When did defensive platforms get so strong? In a recent game of unmodded 3. CryptoIn a Total War, you gain full control of the system once the starbase has been destroyed an all habitable planets within the system are occupied. Which is unfortunate. AI will favor P slots over S slots if it researched new P weapons that are of the same tech tier or higher than its best S/M weapon. The main advantage of strike craft is that they have an attack range of 250, which is higher then anything but some T class weapons. However, AI that prefers explosive weapons will use S slots on defense platforms if its regular missiles are more. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement and resource production. I have a LOT of defense platform and stations by year 2450, and it's a become a bit of a task to upgrade all of my defense platforms every time i get new tech or change a weapon type on a design. Vote. The Angry Hive - Hanger components on both. Defensive Platforms with hangers and crystal plating (cheap). Fleet academy, crew quarters, shipyard modules. Thread starter Verx90; Start date Oct 10,. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. It's especially weird when the upgrade cost is. 25x for an equivalent amount of other repeatables on another weapons platform. What are some good builds (I have max plasma, level 2 autocannons, max lasers, max railguns, swarmer missiles, torpedos {Both Neutron and Regular}, and near max regular missiles. Additional modifiers which affect various defense platform parameters are summarized below. 10. Content is available under Attribution-ShareAlike 3. I also try to stack the +platforms as much as i can, quantity above quality. That should normally get you to 2,5k-3k. The big thing to remember is that every starbase that is devoted to something other than anchorages will reduce the size of your fleet, and having a large mobile fleet is always a good. Therefore, I decided to re-upload it and adapt it to the newest version. If FE decides to bang you, your platforms will cook and dissappear faster than you can pause the game. This means that Ion Cannons get left behind. ago. but even when you win you can end up losing every single platform. Stellaris version supported: v2. I don't think defense platforms will single-handedly repulse an enemy fleet. In this video we will look at a variety of defence platform builds to. L-Gates operate a lot like Gateways, in that they let you travel vast distances in a ridiculously short amount of time. Available to: Corvettes, Frigates,. The technologies required to unlock them are back. While this takes a lot of alloys, and time, to set up, it only costs energy credits in upkeep. The general rule of thumb for Leviathans like Shard is about 30k fleet power. 2. Some amount of Shields, mostly Armor. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhere Defense platforms, however, are not worthwhile. Compatible with Stellaris v2. . Defense Platforms are underpowered, there really are no good designs. Yes a 25x crisis can still get past them, but I've had systems where I've easily got 350-500K+ worth of defense just from a Starbase and Orbital Ring or two alone. Early game, I just mix kinetic+energy in even proportions with a lot of medium platforms and a few light platforms to handle corvette swarms.